UNITY 微信小游戏SDK使用
1.WX.InitSDK
初始化SDK 成功返回200
WX.InitSDK((code) => { Debug.Log("初始化结束"); Debug.Log(code); });
2.WX.GetSetting();
获取设置信息
GetSettingOption setTingOp = new GetSettingOption();setTingOp.success = (e) =>{ //if (!e.authSetting.ContainsKey("scope.userInfo") || !e.authSetting["scope.userInfo"]) //scope.userInfo //scope.userInfo};WX.GetSetting(setTingOp);
3. WX.Authorize();
发起授权操作 获取用户信息前需要授权
AuthorizeOption authorizeOption = new AuthorizeOption();authorizeOption.scope = "scope.userInfo"; //{scope: "scope.userInfo"}authorizeOption.success = (e) =>{ Debug.Log("success");};authorizeOption.fail = (e) =>{ Debug.Log("fail");};authorizeOption.complete = (e) =>{ Debug.Log("complete");}; WX.Authorize(authorizeOption);
4. WX.Login();
登陆操作
LoginOption loginOption = new LoginOption(); loginOption.complete = (e) => { PlayerPrefs.SetString("login", "yes"); Debug.Log("完成"); Debug.Log(e); }; loginOption.fail = (err) => { Debug.Log("登陆失败"); }; WX.Login(loginOption);
5. WX.GetUserInfo();
获取用户信息 使用这个API前需要授权通过
GetUserInfoOption callBack = new GetUserInfoOption(); callBack.withCredentials = true; callBack.lang = "zh_CN"; //Debug.Log(e.code); callBack.success = (d) => { /*Debug.Log(e.encryptedData); Debug.Log(e.iv); Debug.Log(e.rawData); Debug.Log(e.signature);*/ string url = string.Format("https://api.weixin.qq.com/sns/jscode2session?appid={0}&secret={1}&js_code={2}&grant_type=authorization_code", "自己的appid", "自己的secret", e.code); StartCoroutine(GetRequest(url)); RoleManager.roleData.roleName = d.userInfo.nickName; RoleManager.roleData.headUrl = d.userInfo.avatarUrl; Debug.Log(d.userInfo.avatarUrl); }; callBack.complete = (e) => { Debug.Log("完成"); }; callBack.fail = (e) => { Debug.Log("失败"); Debug.Log(e.errMsg); };
WX.GetUserInfo(callBack);
private IEnumerator GetRequest(string url) { using (UnityWebRequest webRequest = UnityWebRequest.Get(url)) { yield return webRequest.SendWebRequest(); if (!string.IsNullOrEmpty(webRequest.error)) { Debug.Log("error:" + webRequest.error); } else { UserData data = JsonUtility.FromJson<UserData>(webRequest.downloadHandler.text); if (data != null) { } Debug.Log(webRequest.downloadHandler.text); } } }